new/buildroot/package/lvgl/lv_drivers/0005-HACK-use-sdl-to-get-display-size.patch
2025-05-10 21:58:58 +08:00

96 lines
3.2 KiB
Diff

From 4eff59e80820a7d346f1199570e21d21b18cb030 Mon Sep 17 00:00:00 2001
From: Jiajian Wu <jair.wu@rock-chips.com>
Date: Wed, 21 Dec 2022 14:36:15 +0800
Subject: [PATCH 5/6] HACK: use sdl to get display size
Signed-off-by: Jiajian Wu <jair.wu@rock-chips.com>
---
lv_drv_conf.h | 4 ++--
sdl/sdl_gpu.c | 22 +++++++++++++++++++---
2 files changed, 21 insertions(+), 5 deletions(-)
diff --git a/lv_drv_conf.h b/lv_drv_conf.h
index 6dd6af1..345762a 100644
--- a/lv_drv_conf.h
+++ b/lv_drv_conf.h
@@ -95,8 +95,8 @@
#endif
#if USE_SDL || USE_SDL_GPU
-# define SDL_HOR_RES 720
-# define SDL_VER_RES 1280
+//# define SDL_HOR_RES 720
+//# define SDL_VER_RES 1280
/* Scale window by this factor (useful when simulating small screens) */
# define SDL_ZOOM 1
diff --git a/sdl/sdl_gpu.c b/sdl/sdl_gpu.c
index 1a459f6..51ce536 100644
--- a/sdl/sdl_gpu.c
+++ b/sdl/sdl_gpu.c
@@ -48,6 +48,8 @@
**********************/
typedef struct {
lv_draw_sdl_drv_param_t drv_param;
+ lv_coord_t hor_res;
+ lv_coord_t ver_res;
SDL_Window * window;
SDL_Texture * texture;
}monitor_t;
@@ -92,7 +94,11 @@ void sdl_init(void)
void sdl_disp_drv_init(lv_disp_drv_t * disp_drv, lv_coord_t hor_res, lv_coord_t ver_res)
{
monitor_t *m = lv_mem_alloc(sizeof(monitor_t));
+ m->hor_res = hor_res;
+ m->ver_res = ver_res;
window_create(m);
+ hor_res = m->hor_res;
+ ver_res = m->ver_res;
lv_disp_drv_init(disp_drv);
disp_drv->direct_mode = 1;
disp_drv->flush_cb = monitor_flush;
@@ -244,13 +250,22 @@ static void monitor_sdl_clean_up(void)
static void window_create(monitor_t * m)
{
// SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1");
+ SDL_Rect rect;
+
+ if (!m->hor_res || !m->ver_res) {
+ SDL_GetDisplayBounds(0, &rect);
+ m->hor_res = rect.w;
+ m->ver_res = rect.h;
+ }
+
m->window = SDL_CreateWindow("TFT Simulator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- SDL_HOR_RES * SDL_ZOOM, SDL_VER_RES * SDL_ZOOM, SDL_WINDOW_RESIZABLE);
+ m->hor_res * SDL_ZOOM, m->ver_res * SDL_ZOOM,
+ SDL_WINDOW_RESIZABLE);
m->drv_param.renderer = SDL_CreateRenderer(m->window, -1, SDL_RENDERER_ACCELERATED);
- m->texture = lv_draw_sdl_create_screen_texture(m->drv_param.renderer, SDL_HOR_RES, SDL_VER_RES);
+ m->texture = lv_draw_sdl_create_screen_texture(m->drv_param.renderer, m->hor_res, m->ver_res);
/* For first frame */
SDL_SetRenderTarget(m->drv_param.renderer, m->texture);
}
@@ -258,13 +273,14 @@ static void window_create(monitor_t * m)
static void window_update(lv_disp_drv_t *disp_drv, void * buf)
{
SDL_Renderer *renderer = ((lv_draw_sdl_drv_param_t *) disp_drv->user_data)->renderer;
+ monitor_t *m = (monitor_t *)disp_drv->user_data;
SDL_Texture *texture = buf;
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderClear(renderer);
#if LV_COLOR_SCREEN_TRANSP
SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff);
SDL_Rect r;
- r.x = 0; r.y = 0; r.w = SDL_HOR_RES; r.h = SDL_VER_RES;
+ r.x = 0; r.y = 0; r.w = m->hor_res; r.h = m->ver_res;
SDL_RenderDrawRect(renderer, &r);
#endif
--
2.25.1