2025-05-10 21:58:58 +08:00

499 lines
13 KiB
C

/*
* Copyright (c) 2021, Jeffy Chen <jeffy.chen@rock-chips.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include <errno.h>
#include <fcntl.h>
#include <malloc.h>
#include <unistd.h>
#include <drm.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
#include <gbm.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "drm_common.h"
#include "drm_egl.h"
#define EGL_LOAD_PROC(val, type, func) \
do { val = (type) eglGetProcAddress(func); } while (0)
static const GLfloat texcoords[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
};
static const char vertex_shader_source[] =
"attribute vec4 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
" v_texcoord = texcoord;\n"
"}\n";
static const char fragment_shader_source[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform samplerExternalOES tex;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, v_texcoord);\n"
"}\n";
/* HACK: use multiple surfaces to avoid AFBC corruption */
#define MAX_NUM_SURFACES 64
typedef struct {
struct gbm_device *gbm_dev;
struct gbm_surface *gbm_surfaces[MAX_NUM_SURFACES];
EGLDisplay egl_display;
EGLContext egl_context;
EGLConfig egl_config;
EGLSurface egl_surfaces[MAX_NUM_SURFACES];
GLuint vertex_shader, fragment_shader, program;
int width;
int height;
int format;
uint64_t modifier;
int current_surface;
int num_surfaces;
} egl_ctx;
drm_private void egl_free_ctx(void *data)
{
egl_ctx *ctx = data;
int i;
if (ctx->egl_display != EGL_NO_DISPLAY) {
eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (ctx->program)
glDeleteProgram(ctx->program);
if (ctx->fragment_shader)
glDeleteShader(ctx->fragment_shader);
if (ctx->vertex_shader)
glDeleteShader(ctx->vertex_shader);
for (i = 0; i < ctx->num_surfaces; i++) {
if (ctx->egl_surfaces[i] != EGL_NO_SURFACE)
eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]);
}
if (ctx->egl_context != EGL_NO_CONTEXT)
eglDestroyContext(ctx->egl_display, ctx->egl_context);
eglTerminate(ctx->egl_display);
eglReleaseThread();
}
for (i = 0; i < ctx->num_surfaces; i++) {
if (ctx->gbm_surfaces[i])
gbm_surface_destroy(ctx->gbm_surfaces[i]);
}
if (ctx->gbm_dev)
gbm_device_destroy(ctx->gbm_dev);
free(ctx);
}
static int egl_flush_surfaces(egl_ctx *ctx)
{
int i;
/* Re-create surfaces */
eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
for (i = 0; i < ctx->num_surfaces; i++) {
if (ctx->egl_surfaces[i] != EGL_NO_SURFACE) {
eglDestroySurface(ctx->egl_display, ctx->egl_surfaces[i]);
ctx->egl_surfaces[i] = EGL_NO_SURFACE;
}
}
for (i = 0; i < ctx->num_surfaces; i++) {
if (ctx->gbm_surfaces[i]) {
gbm_surface_destroy(ctx->gbm_surfaces[i]);
ctx->gbm_surfaces[i] = NULL;
}
}
for (i = 0; i < ctx->num_surfaces; i++) {
if (!ctx->modifier)
ctx->gbm_surfaces[i] =
gbm_surface_create(ctx->gbm_dev, ctx->width, ctx->height,
ctx->format, 0);
else
ctx->gbm_surfaces[i] =
gbm_surface_create_with_modifiers(ctx->gbm_dev,
ctx->width, ctx->height,
ctx->format, &ctx->modifier, 1);
if (!ctx->gbm_surfaces[i]) {
DRM_ERROR("failed to create GBM surface\n");
return -1;
}
ctx->egl_surfaces[i] =
eglCreateWindowSurface(ctx->egl_display, ctx->egl_config,
(EGLNativeWindowType)ctx->gbm_surfaces[i], NULL);
if (ctx->egl_surfaces[i] == EGL_NO_SURFACE) {
DRM_ERROR("failed to create EGL surface\n");
return -1;
}
}
ctx->current_surface = 0;
return 0;
}
drm_private void *egl_init_ctx(int fd, int num_surfaces, int format,
uint64_t modifier)
{
PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
EGLConfig *configs;
EGLint num_configs;
egl_ctx *ctx;
GLint texcoord;
GLint status;
const char *source;
char msg[512];
int i;
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (num_surfaces > MAX_NUM_SURFACES) {
DRM_ERROR("too much surfaces: %d > %d\n", num_surfaces, MAX_NUM_SURFACES);
return NULL;
}
EGL_LOAD_PROC(get_platform_display, PFNEGLGETPLATFORMDISPLAYEXTPROC,
"eglGetPlatformDisplayEXT");
if (!get_platform_display) {
DRM_ERROR("failed to get proc address\n");
return NULL;
}
ctx = calloc(1, sizeof(*ctx));
if (!ctx) {
DRM_ERROR("failed to alloc ctx\n");
return NULL;
}
ctx->format = format;
ctx->modifier = modifier;
ctx->num_surfaces = num_surfaces;
ctx->width = ctx->height = 0;
for (i = 0; i < ctx->num_surfaces; i++)
ctx->egl_surfaces[i] = EGL_NO_SURFACE;
ctx->gbm_dev = gbm_create_device(fd);
if (!ctx->gbm_dev) {
DRM_ERROR("failed to create gbm device\n");
goto err;
}
ctx->egl_display = get_platform_display(EGL_PLATFORM_GBM_KHR,
(void*)ctx->gbm_dev, NULL);
if (ctx->egl_display == EGL_NO_DISPLAY) {
DRM_ERROR("failed to get platform display\n");
goto err;
}
if (!eglInitialize(ctx->egl_display, NULL, NULL)) {
DRM_ERROR("failed to init egl\n");
goto err;
}
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
DRM_ERROR("failed to bind api\n");
goto err;
}
if (!eglGetConfigs(ctx->egl_display, NULL, 0, &num_configs) ||
num_configs < 1) {
DRM_ERROR("failed to get configs\n");
goto err;
}
configs = calloc(num_configs, sizeof(*configs));
if (!configs) {
DRM_ERROR("failed to alloc configs\n");
goto err;
}
if (!eglGetConfigs(ctx->egl_display, configs, num_configs, &num_configs)) {
DRM_ERROR("failed to get configs\n");
goto err;
}
for (i = 0; i < num_configs; i++) {
EGLint value;
if (!eglGetConfigAttrib(ctx->egl_display, configs[i],
EGL_NATIVE_VISUAL_ID, &value))
continue;
if (value == format)
break;
}
if (i == num_configs) {
DRM_ERROR("failed to find EGL config for %.4s, force using the first\n",
(char *)&format);
ctx->egl_config = configs[0];
} else {
ctx->egl_config = configs[i];
}
ctx->egl_context = eglCreateContext(ctx->egl_display, ctx->egl_config,
EGL_NO_CONTEXT, context_attribs);
if (ctx->egl_context == EGL_NO_CONTEXT) {
DRM_ERROR("failed to create EGL context\n");
goto err;
}
eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
ctx->egl_context);
source = vertex_shader_source;
ctx->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(ctx->vertex_shader, 1, &source, NULL);
glCompileShader(ctx->vertex_shader);
glGetShaderiv(ctx->vertex_shader, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(ctx->vertex_shader, sizeof(msg), NULL, msg);
DRM_ERROR("failed to compile shader: %s\n", msg);
goto err;
}
source = fragment_shader_source;
ctx->fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(ctx->fragment_shader, 1, &source, NULL);
glCompileShader(ctx->fragment_shader);
glGetShaderiv(ctx->fragment_shader, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(ctx->fragment_shader, sizeof(msg), NULL, msg);
DRM_ERROR("failed to compile shader: %s\n", msg);
goto err;
}
ctx->program = glCreateProgram();
glAttachShader(ctx->program, ctx->vertex_shader);
glAttachShader(ctx->program, ctx->fragment_shader);
glLinkProgram(ctx->program);
glGetProgramiv(ctx->program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(ctx->program, sizeof(msg), NULL, msg);
DRM_ERROR("failed to link: %s\n", msg);
goto err;
}
glUseProgram(ctx->program);
texcoord = glGetAttribLocation(ctx->program, "texcoord");
glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
glEnableVertexAttribArray(texcoord);
glUniform1i(glGetUniformLocation(ctx->program, "tex"), 0);
return ctx;
err:
egl_free_ctx(ctx);
return NULL;
}
static uint32_t egl_bo_to_fb(int fd, struct gbm_bo* bo, int format,
uint64_t modifier)
{
uint32_t width = gbm_bo_get_width(bo);
uint32_t height = gbm_bo_get_height(bo);
uint32_t bpp = gbm_bo_get_bpp(bo) ? gbm_bo_get_bpp(bo) : 32;
uint32_t handles[4] = { 0 };
uint32_t strides[4] = { 0 };
uint32_t offsets[4] = { 0 };
uint64_t modifiers[4] = { 0 };
uint32_t fb = 0;
int ret;
handles[0] = gbm_bo_get_handle(bo).u32;
strides[0] = gbm_bo_get_stride(bo);
modifiers[0] = modifier;
if (!modifier)
ret = drmModeAddFB(fd, width, height, bpp, bpp,
strides[0], handles[0], &fb);
else
ret = drmModeAddFB2WithModifiers(fd, width, height, format,
handles, strides,
offsets, modifiers, &fb,
DRM_MODE_FB_MODIFIERS);
if (ret < 0) {
DRM_ERROR("failed to add fb (%d)\n", errno);
return 0;
}
return fb;
}
static int egl_attach_dmabuf(egl_ctx *ctx, int dma_fd, int width, int height)
{
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d = NULL;
static PFNEGLCREATEIMAGEKHRPROC create_image = NULL;
static PFNEGLDESTROYIMAGEKHRPROC destroy_image = NULL;
EGLImageKHR image;
/* Cursor format should be ARGB8888 */
const EGLint attrs[] = {
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
EGL_DMA_BUF_PLANE0_FD_EXT, dma_fd,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
EGL_DMA_BUF_PLANE0_PITCH_EXT, width * 4,
/* Old mali needs extra attributes */
EGL_YUV_COLOR_SPACE_HINT_EXT, EGL_ITU_REC601_EXT,
EGL_SAMPLE_RANGE_HINT_EXT, EGL_YUV_NARROW_RANGE_EXT,
EGL_NONE,
};
if (!create_image)
EGL_LOAD_PROC(create_image, PFNEGLCREATEIMAGEKHRPROC,
"eglCreateImageKHR");
if (!destroy_image)
EGL_LOAD_PROC(destroy_image, PFNEGLDESTROYIMAGEKHRPROC,
"eglDestroyImageKHR");
if (!image_target_texture_2d)
EGL_LOAD_PROC(image_target_texture_2d, PFNGLEGLIMAGETARGETTEXTURE2DOESPROC,
"glEGLImageTargetTexture2DOES");
if (!create_image || !destroy_image || !image_target_texture_2d) {
DRM_ERROR("failed to get proc address\n");
return -1;
}
image = create_image(ctx->egl_display, ctx->egl_context,
EGL_LINUX_DMA_BUF_EXT, NULL, attrs);
if (image == EGL_NO_IMAGE) {
DRM_ERROR("failed to create egl image: 0x%x\n", eglGetError());
return -1;
}
image_target_texture_2d(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
destroy_image(ctx->egl_display, image);
return 0;
}
drm_private uint32_t egl_convert_fb(int fd, void *data, uint32_t handle,
int w, int h, int scaled_w, int scaled_h,
int x, int y)
{
egl_ctx *ctx = data;
GLint position;
GLuint texture;
struct gbm_bo* bo;
uint32_t fb = 0;
int dma_fd;
GLfloat verts[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f,
};
if (drmPrimeHandleToFD(fd, handle, DRM_CLOEXEC, &dma_fd) < 0) {
DRM_ERROR("failed to get dma fd (-%d)\n", errno);
return 0;
}
if (ctx->width != scaled_w || ctx->height != scaled_h) {
ctx->width = scaled_w;
ctx->height = scaled_h;
glViewport(0, 0, ctx->width, ctx->height);
egl_flush_surfaces(ctx);
}
ctx->current_surface = (ctx->current_surface + 1) % ctx->num_surfaces;
eglMakeCurrent(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface],
ctx->egl_surfaces[ctx->current_surface],
ctx->egl_context);
/* Apply offsets */
for (int i = 0; i < 4; i++) {
verts[2 * i] += x * 2.0 / ctx->width;
verts[2 * i + 1] -= y * 2.0 / ctx->height;
}
position = glGetAttribLocation(ctx->program, "position");
glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, verts);
glEnableVertexAttribArray(position);
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
if (egl_attach_dmabuf(ctx, dma_fd, w, h) < 0) {
DRM_ERROR("failed to attach dmabuf\n");
goto err_del_texture;
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
eglSwapBuffers(ctx->egl_display, ctx->egl_surfaces[ctx->current_surface]);
bo = gbm_surface_lock_front_buffer(ctx->gbm_surfaces[ctx->current_surface]);
if (!bo) {
DRM_ERROR("failed to get front bo\n");
goto err_del_texture;
}
fb = egl_bo_to_fb(fd, bo, ctx->format, ctx->modifier);
gbm_surface_release_buffer(ctx->gbm_surfaces[ctx->current_surface], bo);
err_del_texture:
glDeleteTextures(1, &texture);
close(dma_fd);
return fb;
}